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CS2 Sensitivity Converter

Convert mouse sensitivity between CS2, Valorant, Apex and more, with eDPI and cm/360.

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eDPI
8
cm / 360
51.95 cm
Equivalent sensitivity in other games (same cm/360)
Valorant0.3143
Apex Legends1
Overwatch 23.3333
Quake / Quake Live1
Rust1
Rainbow Six Siege3.8397
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How to Use the Sensitivity Converter

  1. Pick your source game - CS2/CS:GO, Valorant, Apex Legends, Overwatch 2, Quake, Rust or Rainbow Six Siege.
  2. Enter your in-game sensitivity and mouse DPI.
  3. Read the table: the matched sensitivity for every other game, plus your eDPI and cm/360.
  4. Copy any value with the copy button next to it and paste it into the target game's settings.

How the Conversion Works

Every game defines a yaw constant - how many degrees your view rotates per mouse count at sensitivity 1. CS2, Apex, Quake and Rust all use 0.022; Valorant uses 0.07; Overwatch 2 uses 0.0066; Siege uses its own much smaller constant. Converting so your aim feels identical means keeping cm/360 constant, which reduces to multiplying your sens by the ratio of the two yaw values. DPI cancels out as long as you keep the same mouse settings in both games - it only matters for the eDPI and cm/360 figures themselves. All math runs in your browser; nothing is uploaded.

Practical Tips

  • Trust cm/360, not the sens number. A CS2 sens of 1.2 and a Valorant sens of 0.377 are the same physical aim; the raw numbers mean nothing across games.
  • Round carefully. Some games truncate the sensitivity field to two or three decimals. Enter as many digits as the game accepts - a rounding difference of 0.01 at Valorant scale is noticeable.
  • Keep DPI fixed. Changing DPI between games invalidates the conversion; if you must change it, scale the sens inversely to keep eDPI constant.
  • Typical ranges. Most CS2 pros sit between 30 and 60 cm/360. If your converted value lands far outside that, double-check the source sens you entered.

Frequently Asked Questions

How does sensitivity convert between games?

Each game has a yaw constant - the degrees your view turns per mouse count at sensitivity 1. To keep the same real aim distance (cm/360), the new sensitivity is your sens times the old yaw divided by the new yaw. CS2, Apex, Quake and Rust share the 0.022 yaw, so converting between them is one-to-one.

What is eDPI?

eDPI (effective DPI) is your in-game sensitivity multiplied by your mouse DPI. It lets you compare aim speed between players regardless of which DPI and sens split they use. At 800 DPI and 1.5 sens, eDPI is 1200.

What is cm/360?

cm/360 is how many centimetres you move the mouse to turn a full 360 degrees. It is the truest measure of aim speed because it is independent of game and DPI. Lower cm/360 means a faster, twitchier setup.

Is the Valorant conversion exact?

Yes for view rotation. Valorant's yaw is 0.07, so CS2 sens times 0.022/0.07 (about divide by 3.18) gives the matched Valorant sens. Note that Valorant rounds the sens field to a few decimals, so enter the computed value as closely as the game allows.

Does mouse DPI affect the conversion between games?

No. As long as you use the same mouse and DPI in both games, DPI cancels out of the conversion. DPI only matters for the eDPI and cm/360 figures.

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